Why Freehand Drawing Becomes a Bottleneck
Freehand input looks simple, but the amount of data it generates can quickly overwhelm your rendering system.
Technical learnings, projects, and things worth writing about.
Technical learnings, side projects, and things I find worth writing about.
Freehand input looks simple, but the amount of data it generates can quickly overwhelm your rendering system.
Rendering isn’t just about drawing shapes. It’s about controlling how much work happens per frame.
Performance issues don’t show up immediately, they build up quietly until your assumptions stop working.
What this blog is, what I write about, and why.