Why Freehand Drawing Becomes a Bottleneck
Freehand input looks simple, but the amount of data it generates can quickly overwhelm your rendering system.
3 posts
Freehand input looks simple, but the amount of data it generates can quickly overwhelm your rendering system.
Rendering isn’t just about drawing shapes. It’s about controlling how much work happens per frame.
Performance issues don’t show up immediately, they build up quietly until your assumptions stop working.